The Witch's House Wiki
Tag: Visual edit
Tag: Visual edit
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# Complete the Library Puzzle.
 
# Complete the Library Puzzle.
 
# Once you enter the Glass Display Room, walk to the bottom right section of the room through the hallway. There should be a bookshelf with an empty slot. Place the Book of Death in the slot. ('''Note:''' Do not accidentally read the book. If you do read the book, this will result in Viola's death.)
 
# Once you enter the Glass Display Room, walk to the bottom right section of the room through the hallway. There should be a bookshelf with an empty slot. Place the Book of Death in the slot. ('''Note:''' Do not accidentally read the book. If you do read the book, this will result in Viola's death.)
# Upon placing the Book of Death in the book slot, walk through the hallway with caution, as a Bloody Skull will chase after you as you walk upward int the hallway. Loop around the bookshelf, and reenter the hallway. Dodge the glass displays and exit the room to evade the Bloody Skull.
+
# Upon placing the Book of Death in the book slot, walk through the hallway with caution, as a [[Bloody Skull]] will chase after you as you walk upward int the hallway. Loop around the bookshelf, and reenter the hallway. Dodge the glass displays and exit the room to evade the Bloody Skull.
   
 
=== Butterfly Puzzle ===
 
=== Butterfly Puzzle ===

Revision as of 19:56, 24 October 2014

The 2nd Floor is the second location in the house.

Puzzles

Library Puzzle

The Librarian in the top-left room needs something with which to tie his books.

  1. Enter the Barrel Room / Spider Room, which is the top-right room nearest to the stairs. Near the top of the room, on the right side, inspect the second barrel in the row from the left. This barrel should hold a piece of rope.
  2. Give the Librarian in the Library the Rope. In response, he will give you the Book of Death.

Book of Death Puzzle

In the Glass Display Room, which is the room on the bottom-left of the hallway, there is an empty book slot in a bookshelf where Viola must place a book.

  1. Complete the Library Puzzle.
  2. Once you enter the Glass Display Room, walk to the bottom right section of the room through the hallway. There should be a bookshelf with an empty slot. Place the Book of Death in the slot. (Note: Do not accidentally read the book. If you do read the book, this will result in Viola's death.)
  3. Upon placing the Book of Death in the book slot, walk through the hallway with caution, as a Bloody Skull will chase after you as you walk upward int the hallway. Loop around the bookshelf, and reenter the hallway. Dodge the glass displays and exit the room to evade the Bloody Skull.

Butterfly Puzzle

The locked door on the left of the hallway has a message reading "SAVE THE BUTTERFLY."

  1. Complete the Book of Death Puzzle.
  2. Reenter the Glass Display Room and inspect the rightmost case on the second row of glass displays to obtain the Butterfly Model.
  3. In the Barrel Room / Spider Room, locate the web on the right of the room and take the butterfly from the web. Before exiting, make sure to replace this butterfly with the Butterfly Model.
  4. Upon exiting the room, the Butterfly will disappear, and the rightmost room will unlock, allowing you access to the 3rd Floor.

Rooms

1F - 2F Stairs

2nd Floor Hallway

Barrel Room / Spider Room

Library

Glass Display Room

Characters

Items

Events

  • On the staircase leading to the second floor, Ellen's figure can be seen prancing up along the stairs.
    • A dark figure can also be seen swiftly scrolling across the windows as you approach them.
  • After reading "A Funny Story" to its end, a burst of laughter can be heard (supposedly coming from a nearby chair). 
  • Once the player reads the Newspaper Clippings, Ellen's figure will appear on the mirror.
    • After the player reads the Newspaper Clippings then interacts with the mirror, an eyeless Ellen will appear above Viola's reflection. The mirror will then crack, startling Viola. 
  • Approaching the left side of the wall near the stack of books will cause a large blood stain to appear on it.
  • After retrieving the Rope from the Spider Room, the armored figure will strike its spear against the ground as you walk past it along the hallway.
    • Interacting the armored figure will just say you thought it moved.
  • After giving the Rope to the Librarian, a trail of blood can be seen smeared along the red carpet near the entrance of the Library. 
  • Once the player exits the Library, the armored figure can be seen moving to the right side of the screen, before disappearing. In Version 1.07, instead of progressively dragging itself, the figure is given an actual walking animation.
    • The door to the Library will then remain locked until the Butterfly is freed.
  • In the Glass Display Room, once the player interacts with the left side of the glass case containing the Blue Butterfly Model, a descriptive text will appear below and say that the case contains what looks like a human head and that it appears to have opened its eyes to look at you.
    • If Viola then moves towards the book shelf, she will hear the glass case cracking slightly.
  • Once the rolling sound it heard, then the player interacts with the painting next to her, it will say that the woman in it is grinning at you.
  • While the Bloody Skull chases you, the painting of the white cat done with wool will tilt.
  • After the player retrieves the Blue Butterfly Model, the armored figure will reappear in the Hallway. 
  • After replacing the Butterfly with the Blue Butterfly Model, a hole will open up on the floor as you exit the Spider Room if you walk directly in the center.
  • When the player moves toward the exact location where the Black Cat stood, the red flag on the wall will lower and the background music will halt until the player changes rooms.
  • When the player returns to the Library, the Librarian will be found hanging from the rope given to him, with blood dripping from the noose on the stack of books.
    •  The nearest table will move down toward you as you approach it.
    • As the player leaves the Library once again, the chair that seemingly laughed when Viola read "A Funny Story" will appear alongside the blood-stained carpet. 
  • More books regarding "The Witch's House" series will appear in the Library as the player progresses through the game. "The Witch's House (3)," however, will only be unlocked after successfully exploring the Hall of Distraction on the 3rd Floor.
  • After obtaining the true ending, and if the player reloads the game and backtracks to the Library, "A Funny Story" changes to a book entitled "Ellen."